Game Night

Card games, party games and table tools for phones, tablets and the big screen.

Card games for grown-ups · vs the computer

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500 & 2500 Rummy

Melds, lay-offs and deep discard pickups. 2500 adds face-up deals, extra decks and wild cards.

Ages 10+1–4 opponentsEasy · Medium · Hard
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Gin Rummy

Classic heads-up Gin: knock, go gin, undercut. Played to 100.

Ages 10+1 opponentEasy · Medium · Hard
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Tonk

Five cards, spread and hit, or drop when you think you're lowest. Played for chips.

NewAges 10+1–3 opponentsEasy · Medium · Hard
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31

Also called Scat. Collect one suit toward 31, knock when you're ahead, and don't be lowest. Three lives each, plus the bus.

NewAges 10+1–7 opponentsEasy · Medium · Hard
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Inheritance

Win the Successor's favour with Proposals, Assassins and Royals, then keep the Ring of Favour for a whole lap. Teams for four.

NewAges 10+1–3 opponentsEasy · Medium · Hard

Strategy card games · solo & co-op

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Regicide

Team up to defeat the 12 royals of the castle. Every suit has a power; every enemy hits back. Solo or with computer teammates.

NewAges 10+Solo or 1–3 teammatesCo-op

Family card games · vs the computer

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Crazy Eights

Match suit or rank, 8s are wild. Optional draw-two, skip and reverse cards.

Ages 6+1–3 opponentsEasy · Medium · Hard
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Go Fish

Ask for ranks, make books of four. Hard computers remember everything you ask for.

Ages 4+1–3 opponentsEasy · Medium · Hard
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Slapjack

Flip fast, slap every jack first. Optional doubles and sandwiches.

Ages 5+1–3 opponentsReflexes
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War

Classic flip-and-battle, or Tactics: hold three cards and outguess the computer. Peace mode too.

Ages 4+1 opponentEasy · Medium · Hard

Charlotte and Friends board games

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Charlotte's Pop & Hop

A Trouble-style race. Pop the bubble to roll, hop your caterpillars home, bump your friends back to their flowers.

2–4 playersKids & Classic rules
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Charlotte's Slides & Ladders

Spin and climb to the treehouse. Kind friends lift you up the ladders; the Wicked Fox's teasing sends you down the slides.

New1–9 playersAges 3+
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Charlotte's Rainbow Path

A Candy Land-style walk through the park. Draw Charlotte's sneaker cards, visit Octo, Snowflake and Gary, nap with Galaxy.

New1–9 playersNo reading needed
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Charlotte's Memory Match

Flip two cards and find the matching friends. Computers remember a little, a lot, or almost everything.

New1–9 playersNo reading needed
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Charlotte's Berry Basket

A Hi Ho! Cherry-O-style picking game. Spin, fill your basket, and look out for the Wicked Fox. Team game too.

New1–9 playersAges 3+
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Charlotte's Don't Break the Pond

A Don't Break the Ice-style game on the frozen pond. Tap out one block at a time; don't be the one who drops your friend in.

New1–9 playersEasy · Medium · Hard
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Charlotte's Butterfly Life

A Game of Life-style journey. Pick Leaf School or Explore, choose a hobby, nap in a cocoon, and fly to the Butterfly Garden.

New1–9 playersAges 5+
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Charlotte's Mystery

A Clue-style whodunit at Charlotte's house. Peek at the clues hidden in each room: who ate the birthday treats?

New1–9 detectivesAges 5+
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Build-a-Charlotte

A Cootie-style roll-and-build. Pop the bubble and add Charlotte's body, head, antennae, eyes, smile and rainbow sneakers.

New1–9 playersAges 3+
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Charlotte's Shape Garden

Pull a seed from the bag, find the hole with the same shape, and watch a flower bloom. Shapes and colors, said out loud.

New1–9 playersAges 3+
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Charlotte's Who's Hiding?

Look at the friends in the park, close your eyes… who slipped away? A memory and naming game that grows with you.

NewLearningAges 3+
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Charlotte's Bubble Pop Count

"Pop the bubble with 4!" Count the berries, pop the right bubble, and count them together. Up to 5 or 10.

NewLearningAges 3+
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Dress Charlotte for the Weather

Sunny, rainy, snowy or windy? Pick what Charlotte should wear. Silly picks get a giggle.

NewLearningAges 3+
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Charlotte's Letter Leaves

A big letter, three leaves: which picture starts with it? Charlotte munches the right one.

NewLearningAges 4+

Dice games

Charlotte's Jewels

Draft colorful jewel dice over 10 rounds with Charlotte the caterpillar. Purple doubles, red multiplies, glitter sparkles.

2–10 playersPeople or computers

Quick card games

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High Card

Everyone draws; high card wins. Hoyle suit tiebreaks or redraws, with a running tally.

2–5 players
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Higher or Lower

Call the next card and build your streak. Optional odds from the cards left.

Solo or pass-aroundBest streak saved

Party

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Kings

Draw a card, read the rule. Pick from 40+ rules or packs (Classic, Party, Family).

Any groupRules saved
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Up the River, Down the River

Four calls each, then the river: matches going up give, coming down take.

2–10 playersPass-and-play
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Ride the Bus

Red or black, higher or lower, inside or outside, suit. Then the pyramid, then the bus.

2–10 playersFamily mode
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Pyramid

Four cards each and a 15-card pyramid. Match a card, hand out that row's drinks.

2–9 playersFamily mode

Table tools

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Dice

Real rolling dice: 3D d6 cubes and tumbling d4–d100. Modifiers, advantage, six colors.

D&D ready
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Timer

Hourglass, ring, bar, liquid drip maze, water tank or candle, in eight colors. Chimes at zero.

Turns & challenges